Umbrella Has Not Been Lost, a L4D1 and L4D2 enhanced and modded coop server from [HYDRA] ﮎơʊƭɧﻁƩ∆ƭɀ.
This page will detail changes made periodically to my coop server, here's a list of plug-ins that have been on the server for a while.
Melee In The Saferoom: Spawns random melee weapons in SR at map start.
Display on B&W: Players are notified when someone becomes B&W.
Change Team: This is used for !spectate !survivor .
Grenade Transfer: You can transfer grenades like pills to other survivors.
Multi-Tanks: Tank manager that manages Tank spawns.
Charger Power: Charger can charge into cars & such and move them for incaps.
Incapped Med Munch: You can use pills while incapped to self revive.
Auto AIS: Special Infected manager to manage spawns.
CSS Weapon Unlock: CSS weapons are unlocked and available to use.
!stuck: If you get stuck and cannot move, type !stuck .
!csm: Typing !csm allows you to change survivors and survivor models.
Item Giver: This plug-in is set to spawn random guns at map start.
Crown Statistic: If you can crown her, proof will be recorded.
Vicious Infected: Various SI enhancements to make them more brutal.
I've recently began creating my own plugin and making some major changes.
Hide Hud: The entire player hud is hidden.
HP Regen: HP regenerates slowly.
These changes have many effects. Switching through guns is disabled. Using meds are disabled except for bots.
Grenades are disabled. You can pick up new weapons to use when you find them. This will offer more immersion
into the survival aspect of L4D1 and L4D2. Survive with whatever gun you are currently carrying until you find
one to replace it. On L4D2, you can pick up a melee item and use it but then you won't be able to use a gun again
until you find and pick up a gun. On L4D2 it's not as important since you only will lose out on dual pistols.
HP Regen is for regenerating HP since using meds is disabled except for bots. HP regen is currently set for 1HP per
1 second. If you take damage, HP regen stop until you no long take damage for 5 seconds, then HP regen resumes.
All Special Infected have a 500% HP increase, here is a detail list of the major changes to the special infected.
Common Infected spawn have been partially replaced with uncommon infected spawns.
Boomer
HP increased from 50 to 250. Max vomit range increased by 25%. Max vomit box size increased by 300%.
Vomit velocity increased by 300%. Vomit delay lowered to allow boomer to spit more often.
Boomer splash radius increased by 25%. Boomer vomit duration increased by 200%
Spitter
HP increased from 100 to 500. Spit recharge wait time lowered by 33.3%. Speed increased from 210 to 250.
Range of spit increased by 200%. Spit range and velocity greatly increased, I don't have defaults on that one.
Jockey
HP increased from 325 to 1625. Time allowed between leaps lower from 1 to 0.1. Speed increased from 250 to 500.
Smoker
Hp increased from 250 to 1250. Everything else for Smoker was increased by around 200 to 300%.
There's too many changes made to the Smoker's tongue functions to list them all.
Hunter
HP increased from 250 to 1250. A few changes made to Hunter but not many as the Hunter is strong already.
Charger
HP increased from 600 to 3000. Charger can not recharge and charge again much faster. On this server, the
Charger can also run into objects such as cars and move them which is an instant incap if it hits a survivor.
The AI very rarely uses this but it has before so I know it can. Other very important changes to the charger
are the following. Charge max force 9000, Charge start speed 3000, Charge max speed 4000.
This is important because the charger has a high chance to incap from charge impact alone. The most dangerous
part of this charger is not the person that gets charged, it's the ones that get knocked away because they are
guaranteed to fly high in the sky and either instant incap or instant death will be the result.
Witch has 6000 HP and various other enhancements. The Tank has HP ranging from 40000 to 65000, depending on
what part of a campaign you are on, obviously getting tough at the finale stages. More information will be added soon.