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Author Topic: Dragon Age potential mods  (Read 1100 times)

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southbeatz1169

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Re: Dragon Age potential mods
« Reply #30 on: February 02, 2010, 01:03:04 AM »

Would you make armor of the lich king and frostmune in your new city please?
I don't know what those are offhand but if you are referring to creating custom models for them in DAO then I have to say I don't really do that.  I know how to modify and create custom models for games but I just prefer to avoid that when I can.
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Devil_k3ng

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Re: Dragon Age potential mods
« Reply #31 on: February 12, 2010, 08:53:08 AM »

Can you explain please how can i put more than one item in a script?










« Last Edit: February 12, 2010, 09:07:13 AM by Devil_k3ng »
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southbeatz1169

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Re: Dragon Age potential mods
« Reply #32 on: February 12, 2010, 01:50:37 PM »

I don't know how to yet, i'm not very good with scripts, the item scripts i used were from tutorials since i don't know anything about c++ programing.  There is a tutorial on spawning multiple items though.
http://www.damods.com/forums/index.php?topic=641.0
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Devil_k3ng

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Re: Dragon Age potential mods
« Reply #33 on: February 12, 2010, 04:56:11 PM »

Thank you,that script was very helpful,by the way the darkspwan city you made was superb. :o
The next time you make another city i hope you make a romance city on the beach.

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southbeatz1169

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Re: Dragon Age potential mods
« Reply #34 on: February 12, 2010, 11:46:27 PM »

Thank you,that script was very helpful,by the way the darkspwan city you made was superb. :o
The next time you make another city i hope you make a romance city on the beach.


Well, my next mod involving a city will likely involve several cities.  Some will have custom areas that i'll build and some i'll use area layouts from the game for but I will work on having voice dialog for everyone.  I don't get to work on it as much as i'd like to since there just isn't enough time in the day but I will be working on several mods for DAO.
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Devil_k3ng

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Re: Dragon Age potential mods
« Reply #35 on: February 20, 2010, 02:53:50 PM »

Dragon Age: Origins - Awakening is coming out soon and i have few questions:
1-Can we still use the mods we made for the original dragon age in this expansion pack?
2-can we still use the toolset or they are going to release new one for it?

« Last Edit: February 20, 2010, 02:57:55 PM by Devil_k3ng »
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southbeatz1169

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Re: Dragon Age potential mods
« Reply #36 on: February 20, 2010, 11:45:36 PM »

I don't know how the expansion will affect origins but i do believe that mods from origins will work with awakening and if not, they surely can be made to work.
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danj19

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Re: Dragon Age potential mods
« Reply #37 on: July 14, 2010, 01:50:24 PM »

h
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